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Ahri

Ahri

The Nine-Tailed Fox

Mage Assassin

Compétences

Essence Theft
Passif

Essence Theft

Innate: Ahri gains 1 Essence Fragment whenever she kills a minion or monster. After obtaining 9 fragments, she consumes them to heal herself. When Ahri scores a takedown against an enemy champion within 3 seconds of damaging them, she consumes their essence to heal herself. Heal: 35 - 95 (based on level) (+20%) Heal from Takedowns: 75 - 165 (based on level) (+30%)

Orb of Deception
A

Orb of Deception

Coût: 55 / 65 / 75 / 85 / 95
Cooldown: 7s
Zone d'effet: 900

Active: Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back. Damage per Pass: 40 / 65 / 90 / 115 / 140 (+50%) Total Damage: 80 / 130 / 180 / 230 / 280 (+100%)

Fox-Fire
Z

Fox-Fire

Coût: 30
Cooldown: 9 / 8 / 7 / 6 / 5s
Zone d'effet: 725

Active: Ahri gains 40% bonus movement speed, decaying over 2 seconds and releases fox-fires that seek nearby enemies and deal magic damage. Enemies hit with multiple fox-fires take 30% damage from each additional fox-fire beyond the first. Deals double damage against minions below 20% health. Initial Flame Magic Damage: 45 / 70 / 95 / 120 / 145 (+30%) Subsequent Flame Magic Damage: 13.5 / 21 / 28.5 / 36 / 43.5 (+9%) Total Single-Target Damage: 72 / 112 / 152 / 192 / 232 (+48%) Increased Initial Flame Minion Damage: 90 / 140 / 190 / 240 / 290 (+60%) Increased Subsequent Flame Minion Damage: 27 / 42 / 57 / 72 / 87 (+18%)

Dégâts magiques: 45 / 70 / 95 / 120 / 145
Ratio magique: +30%
Charm
E

Charm

Coût: 60
Cooldown: 12s
Zone d'effet: 1000

Active: Blows a kiss dealing magic damage and charms an enemy causing them to walk harmlessly towards Ahri and immediately stopping in-progress movement abilities. Magic Damage: 80 / 120 / 160 / 200 / 240 (+75%) Charm Duration: 1.2 / 1.4 / 1.6 / 1.8 / 2 seconds

Dégâts magiques: 80 / 120 / 160 / 200 / 240
Ratio magique: +75%
Spirit Rush
R

Spirit Rush

Coût: 100
Cooldown: 130 / 115 / 100s
Zone d'effet: 500

Active: Nimbly dashes foward firing 3 essence bolts at nearby enemies (prioritizing champions) dealing magic damage. Can be cast up to 3 times within 15 seconds before going on cooldown. Consuming a champion's essence with  Essence Theft while active extends the ability's recast duration by and up to 10 seconds and grants an additional recast, storing up to 3 recasts. Magic Damage Per Bolt: 60 / 90 / 120 (+35%) Max Single Target Damage: 180 / 270 / 360 (+105%)